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trevor philips | grand theft auto 5
PLAYER INFO.
✖ Handle: AO
✖ Contact: plurk @ vyco
✖ Are You Over 16: Y most definitely
✖ Other Characters Played in Consignment: Tali'zorah vas Normandy (boshtech)
CHARACTER INFO.
✖ Character Name: Philips, Trevor
✖ Canon: Grand Theft Auto 5, after Ending C
✖ Character Appearance: jesus christ how horrifying
✖ Character Age: mid-to-late 40s
✖ Pick A Number: 909, 090✖ Canon Setting: Grand Theft Auto is set on basically Earth as we know it, except with better radio stations and chock full of non-copyright infringing/libel or slander-inducing parody product names. Really the only noticeable differences are in common brand names and (more famously) the names of American cities and states: GTA V for example is set in Los Santos (Los Angeles), in the state of San Andreas (California) where absolutely everyone owns an iFruit (duh) and posts their selfies on LifeInvader (Facebook). It's easy once you get to making up stupid names for shit and you get good at dumb puns.
✖ Character History: here is a wiki
✖ Character Personality:Trevor Philips considers himself to be a shining paragon of loyalty to personal values and the man upon which the image of quintessential American heartland is built. This is all entirely true, considering how deeply fucked up Trevor's "personal values" are and by how loyally he sticks to them, and also if you consider a gun-running drug-dealing overly-violent sex-crazed Canadian redneck meth head to be quintessential America (it isn't called the melting pot for nothing is it?). In his own words, he "grew up in five states, two countries, fourteen different homes, eight fathers, three care homes, two correctional facilities, one beautiful, damaged flower of a mother," and came out better for it - a man who relies on his own ingenuity and willpower to solve problems and build business, even if said business is dealing in illegal merchandise.
First and foremost Trevor considers himself "real" - he abhors hypocrisy and what he perceives as "fakeness," pretending to be something other than what you are. For Trevor, being himself is impulsive pedal to the metal at all times behavior, not a care about the future attitude and unlikeliness to bathe on a regular schedule, but considers all of this to be excusable due to his honesty with himself. He makes no apologies for his own behavior, and makes little effort to appease societal standards he doesn't give a flying fuck about (absolutely including the law). For all of his bluster about staying true to himself and his morals, he's as much of a hypocrite as anyone he accuses: for all of his bravado and smoke blowing about how great he is, he's a depressed attention craver with a need for physical affection or at least several goonies to heap praise on his rather deflated ego. He's actually a pretty bitter guy, willing to take on any and all challenges and challengers with gusto and unafraid to "cross a suicidal line" when it comes to his crimes, and only very rarely forming close relationships with anyone. Coming from a childhood of abuse and neglect certainly didn't help, but even his attempt to escape the life course set out for him by joining the air force was cut short when he was forcibly grounded due to psychiatric evaluation. The growing distaste and vitriol for the world at large led a young Trevor Philips down a darker path to larger and larger crimes, culminating in the (faked, unbeknownst to Trevor for 9 years) death of Michael - the guy he would consider his one true friend - making his eventual destination at violent redneck meth head with a death wish not all that surprising. For nearly 5 decades he's found nothing but disappointment in anything he considered a loved one, though through the events of the game he eventually manages to reconcile with Michael despite his perceived betrayal - which isn't to say Trevor ever stops heaping verbal abuses on him (along with everyone else in his life), but apparently its how he shows he cares. He's also got a weird thing about bigotry, taking great offense to what he perceives as unjust behavior.
For all the times the other characters accuse him of aggression and thuggery being his only skills, it isn't really quite true - he can be charismatic and persuasive enough to the right people, and absolutely knows how to to single someone out as a target. Two of his current workers at "Trevor Philips Industries/Enterprises/Incorporated" (the name has yet to be quite determined) are pretty weak-willed guys that happened to get caught in his scheme: he intentionally isolates them and preys on their insecurities to ensure their loyal. Ron's overwhelming paranoia won over, it's implied Trevor convinced him to leave his wife and devote himself full time to conspiracy hunting; and shy, slightly stupid Wade's friends "abandoned" him in Sandy Shores, where Trevor decided to take him under his wing. Even Chef, the meth cook of the operation, who comes off as a relatively put together guy who knows how to handle a gunfight, has a strange loyalty to Trevor and apparently even went through a form of Trevor-esque job interview that ended in someone getting dismembered and that's just not even something to get worried about to him. He's also pretty snappy in a crisis, helping Franklin and his friend Lamar figure out the cocaine they were being sold was actually a brick of dry wall on the back (YOU CAN'T HUSTLE A HUSTLER) and taking the strategic sniping position on more than one heist - armed with an RPG in several instances but still it pretty effectively clears a room.
Calling Trevor's temper "hair trigger" is honestly being generous - he's wildly unpredictable in what's going to set him off on a given day, often reacting with extremely overreactionary rage to the slightest provocation and in the same five minutes be completely unfazed by something actually deserving of frothing anger. That said, he does have his hot button issues: insulting his mother (or implying, uh, relations), and pointing out his accent (barely noticeable), both of which will send him into a nearly immediate rage. Also: hipsters, but who doesn't hate those assholes. He generally shows absolutely no remorse for killing in most instances, and though cold, it often isn't exactly calculated death - he tends to lash out in anger, taking out of the target of his anger quickly and without mercy. There's a couple of instances you see him kill someone just for pissing him off or running into him at the wrong time, including in the first 2 minutes of gameplay as him when he stomps a guy to death. That said, he's able to control himself under the right circumstances and he's certainly able to work in a team environment - he's worked for years in crews on heists, manages his own little "gang" that respect him (or at least fear him enough) to listen to whatever he demands, and its shown he worked for at least a few years dealing meth and selling guns in conjunction with several others powers-that-be - the motorcycle gang the Lost & Damned, as well as the cartel - in Blaine County before a stressor caused him to flip the fuck out (the discovery that Michael was alive, and the accompanying realization of a long dead best friend's betrayal will do that to a guy). As the game gets the main characters involved in working jobs to help corrupt government offices, Michael even questions why Trevor is obeying the orders of authorities - he replies that he'll do anything as long as it keeps him entertained, which seems to be pretty damn true considering some of the weird shit you do in side-missions.
Despite the (really really long) list of faults (that should never be forgotten) he is exactly one thing he claims he is: loyal. Once he's dedicated himself to something, it's hard to steer him off of a path he's chosen, and even harder to dislodge him from a person he's attached to. He manages to still be friends (frenemies) with a guy that stole millions from him - though to Trevor it's never <i>really</i> about the money - and almost got him killed by the government several times, and falls deeply in weird, oedipal chaste love with the 57-year wife of a mob boss he kidnaps. Once she is ransomed back to her husband, he spends the rest of the game pining for her, sending legitimately distraught messages back and forth. Really, it's a relationship that puts the married guy's to shame if Stockholm Syndrome counts for anything. It's strange, this game is real fucking strange. He's also pretty capable of empathy, and he's certainly not an emotionless killers - as Michael quips, he gets his feelings hurt really easily. He's also capable of forming close friendships, though there's no accounting for taste in those who would want to be friends with him. Throughout the game he grows pretty close to the third protagonist, Franklin, and there's more than one quip about how he and Michael are like his "dad's" - and he clearly takes his fatherly guidance duty seriously (Franklin for his part argues he could probably find way better dads than an alcoholic and a speedfreak but who is he to judge). He's also pretty fond of Michael's kids, apparently having sworn to protect them when they were little, and they both call him Uncle. He's all about dispensing useful advice - most of it about how they should probably switch from weed to meth because "you get shit done." Good advice for anyone.
✖ Character Powers & Skills:Rampage/Special Skill: The game functionally treats this as a "power," but really it's just Trevor's ability to use his rage to cause more damage/take more bullets, which is probably just as easily explained as he's high as a fucking kite approximately all of the time and running on adrenaline.
Weapons/Melee Expertise: That said, he's able to handle a huge variety of different weapons with skill and accuracy: pistols, rifles, grenade launchers, a handheld minigun, explosives, an RPG launcher, a baseball bat and the power of his own fists which can apparently just straight up punch through a car window (ow???). He's pretty used to fighting, but he's absolutely not above sucker punches and nut kicks - in fact, he's not really going to fuck around with any sort of non-dirty fighting, because what's the point IT IS NO FUN AT ALL.
Flight School: Trevor's main skill is really his flying ability, originally military trained - he's extremely talented at flying just about anything that can get off the ground and is in regular practice - he's also pretty damn quick to pick up new machines. If it flies (and hopefully shoots at the same time), he's into it. Probably in all senses of "into it." He is a truly terrible driver, but believes he is probably the greatest motorist of all time.
Various Criminal Skills?? Who even knows what to call this exactly but T is a highly experienced bank robber and dealer of various vices, which kind of comes with its own set of skills (not necessarily people ones). He's able to plan and pull off heists successfully (sort of, it usually tends to backfire on him, but that's really not the fault of his talents and more about how successfully stealing a nuke isn't a GREAT idea), and is extremely knowledgeable about gun-running and drug-dealing and stealing shit. He's also apparently "good with numbers," able to quickly calculate prices and exchange rates in his head.
CHARACTER ITEMS.
✖ Pick a Team: Red. Despite being about as subtle as a brick to the face, Trevor's skills are actually pretty focused towards subterfuge - he's able to pull off some pretty complex heists and work with a crew.
✖ Reason for Joining the CDC: What else is a semi-retired guy gonna do to get through Man-opause? Blowing shit up is always great fuckin' fun and maybe, just maybe, he'll get the chance to drop the bomb he's always dreamed about. (keep dreaming my poor sad friend)
✖ Mission Freebie: your finest crystal methamphetamine IF THAT'S NOT ALLOWED then definitely a minigun those things are hella sweet
✖ Personal Item or Weapon:meth here too???a grenade launcher would be much appreciated with a whole bunch of grenades just for me?? oh thank you this is the best birthday i've ever had
✖ Character Inventory:
- A full set of clothes including: a pair of work boots, a pair of rather disgusting old jeans, a shirt that used to be white in some long ago past life, a probably smelly flannel jacket and a Pißwasser beer trucker cap
- a veritable armory of weapons (pistol, shotgun, sniper rifle, knife, C4 bombs) please take them all it isn't right for this world (confiscated)
- a wallet full of nothing but 1 dollar bills, a worn out of picture of a naked chick, a State of North Yankton driver's license for some dude that is definitely not Trevor Philips and a pilot's license for a dude who might have once been Trevor Philips with more hair (it expired in 1986) (confiscated)
- a Facade cellphone, containing hours worth of really nervous and ramble-y messages from a guy called Ron. He mentions something about "Lizard People" and to be careful, he's been getting an awful lot of abduction reports lately from callers to the show. (confiscated)